About SullivanPerkins
SullivanPerkins is a software development company that turns ideas into working products. SullivanPerkins focuses on Mobile App Development and Custom Software Development. With 10 - 49 people on staff, SullivanPerkins can take on projects of varying size. Typical hourly rates run around $150 - $199/hr, with an average project cost near $10,000. This gives a quick snapshot of what to expect when working with SullivanPerkins.
Where We Specialize
Industry Expertise
Typical Project Size
SullivanPerkins Reviews
Write a ReviewMonitoring and alerting setup that catches issues before our users notice them
Courtney Walsh / Director of eCommerce - Summit Retail GroupMar 22, 2026
Project summary: Remote and hybrid learning had exposed the limitations of our existing LMS and we needed a purpose-built solution that could scale to 50,000 concurrent users without degrading the experience.
I am a demanding client. I have a technical background, I review code, and I have high standards for documentation and testing. This team met all of those expectations without ever seeming defensive about scrutiny. Peer code reviews were welcomed, unit test coverage was genuine rather than performative, and the API documentation was thorough enough that our own developers integrated against it without a single clarification call. That level of craft is what I look for and rarely find.
Engineering quality that our internal team can maintain without calling the vendor, thorough documentation, proactive risk identification throughout the project
Time zone difference required some adjustment to our internal communication habits but the team managed the overlap window efficiently and it never affected momentum
Questions & Answers
Compliance framework implementation that satisfied our regulator on the first review
Ciarán Murphy / CTO - Liffey Tech Solutions LtdAug 24, 2025
Project summary: Streaming demand had grown beyond what our monolithic video delivery infrastructure could handle and we needed a cloud-native rebuild before the next content release cycle.
The thing I appreciate most in retrospect is that they were honest when something was harder than expected. Twice during the project the team came to us proactively to say that a particular component needed more time to do properly and explained why cutting corners would create problems later. We gave them the time. Both decisions were correct. The resulting product is solid and we have had none of the post-launch instability that plagued our last two technology projects.
Consistent delivery against milestones, code quality that passed our internal review without major findings, post-launch support that felt like a partnership not a ticket queue
Honestly nothing worth documenting — we went in with high expectations and they were met on every measure